Interview: Rival Rides VR Theme Park Co-Creators – Robert Varnavsky, Roiy Eretz Kdosha, Gal Ben Hamu


Rival Ride VR Theme Park A brand new virtual reality party game. You will be able to experience the game when it releases on January 24, 2023. I had the chance to try this game in early access and play with two co-creators. Then we had the opportunity to interview the founder/co-creators of the game. I asked them Rival Ride VR Theme Park– Relations, inspiration behind the game, development, next steps in the pipeline.

Rival Ride eating food

LOGNET: First of all, thank you for giving me a chance to play with you guys and check out the game. For those unfamiliar with Rival Rides VR Theme Park, what is the game and can you give us an overview of its main features?

error: rival ride It is a virtual reality party game that takes place in a theme park environment. The game offers five different experiences, including a lobby area where players can mingle, have fun, and meet new friends. rival ride Four games are included. The first is Foodland Court, where players compete to create the most dishes and sabotage each other in fun ways. The second is Earthland Ride, where players compete to collect the most coins and diamonds to rise to the top. The third is Hauntedland Ride, where players aim to take down as many enemies as possible while riding in a haunted house.

And finally, the fourth is the Cosmic Land Ride, where you shoot lasers at each other in a space deathmatch. We wanted to create a game that would appeal to different types of players, whether they were looking for a more relaxed or more competitive experience. and we believe that rival ride Something for everyone. And we have a lot of future plans. We are constantly working to improve the game and add new features and experiences to keep players engaged and entertained.

LOGNET: Why did you and your fellow co-creators decide to make a game in this style?

error: As three childhood friends with a common passion for gaming, we came up with the following idea. rival ride. Growing up, we spent countless hours playing multiplayer games together, and as virtual reality technology advanced, we knew we wanted to be part of the industry. We set out to create a game that not only immerses players in an exciting experience, but also evokes nostalgia for the fun and competitive multiplayer games they’ve played before. our goal rival ride It brings a new level of excitement to the world of VR gaming.

We designed the game to be interactive and competitive, encouraging friendly competition between players just like we did when we were kids. It’s all part of our larger vision to build a successful VR gaming company. We want to be at the forefront of the VR gaming industry and create a gaming community where players can come together and immerse themselves in fun, exciting and interactive experiences. rival ride is just the beginning for us and we’re excited to share it with the world and see players enjoy it as much as we do.

What was the inspiration for the art style for LOGNET: Rival Rides?

error: When creating an art style rival ride, our main goal was to create something colorful, humorous and appealing to all ages. We are inspired by games like: mario party Disney’s art style for creating characters people can relate to. We wanted to create unique avatars for our players. In the real world, everyone is human rival ride We wanted players to be able to “Bloop” and tap into their inner child. “Bloop” avatar rival rideThey are designed to be playful, colorful and humorous.

We want players to have fun with their avatars and express their personality through them in different outfits. The “Bloop” avatar also brings out the inner child in all of us, reminds us to not take things too seriously and have fun. If you would like to know more about our creative process, the artbook is available on our website at http://rivalrides.com/artbook. it’s “art rival ride” to see the inspiration behind our process and art style.

LOGNET: Being a very small team, what challenges did you face during development?

error: As a small development team, one of the main challenges we faced was learning many new skills in a variety of topics. This was difficult because we had to run multiple tasks simultaneously, which can be difficult to manage. I also had to learn new skills and techniques that I had never encountered before. Another challenge we faced was balancing the development and testing processes. As a multiplayer game, it was important to test the game with multiple players to make sure everything worked.

However, coordinating a schedule with multiple players can be difficult, especially on smaller teams. Getting everyone to test at the same time can be time consuming. It has been a difficult process overall, but we are proud of what we have accomplished.

Co-producers: Roiy Eretz Kdosha, Gal Ben Hamu, Robert Varnavsky

LOGNET: Nausea and motion sickness have always been barriers to VR adoption. What measures have you implemented in your game to prevent or reduce VR-induced nausea?

error: in rival ride, we have implemented several measures to combat VR-induced nausea. One of the key elements is that players can focus on objects while playing the game. This helps reduce the chance of nausea. Also, our games are designed to be played in shorter sessions. Players may only participate during 15-minute rounds or 5-minute sessions. This allows players to enjoy the game without feeling overwhelmed or uncomfortable.

LOGNET: What are some examples of your plans for the future if it’s okay to share?

error: Our main focus in the near term is to expand our lobby area. rival ride Create complete theme parks to accommodate large numbers of players online. We believe this will improve the overall player experience by providing a more immersive environment. We are also planning to incorporate mini-games within the park for players to enjoy and socialize before entering the main game. Another feature we’d like to add is the integration of AI bots, which greatly enhances the experience for solo players and provides more dynamic gameplay.

In terms of our long-term plans, we are constantly looking for ways to improve the game and give players more options. We plan to add more games and content. rival ride It keeps the experience fresh and exciting. Overall we rival ride We are committed to providing the best possible experience for our players.

On which platforms is the LOGNET: Rival Ride VR theme available?

error: rival ride It is available on Steam VR, Meta Store and Pico and supports cross-play.

LOGNET: Getting a game out with just a small team is amazing. What advice would you give to other people trying to get into the industry?

error: Our advice is to believe in yourself and never give up. It’s important to be prepared to learn new skills while on the go. It’s also important to always keep the player experience in mind and strive to innovate in your work. The gaming industry is always changing and evolving, so it’s important to keep up with new technologies and trends. By constantly pushing the envelope and trying new things, we can create unique and exciting experiences that players can’t find anywhere else. It’s also important to be open to feedback and willing to iterate on ideas until you find something that resonates with your players.

Wrap-up

Thank you so much for the opportunity to play with two of our founders in Early Access. They explained and explained everything while we played and they crushed me. If you are interested in party style VR games Rival Ride VR Theme Park It’s for you. You will be able to claim it when it launches on January 24, 2023. Available for $29.99, be sure to pick it up and join your friends!

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